Thursday, September 17, 2009

Hitting the ball


Any hitting of the ball must be done such that the ball passes over or around the net. If the ball is struck such that it travels around the net, but still lands on the opponent's side of the table, the hit is legal and play should be continued. If a player cannot return a legal hit over (or around) the net so that the ball bounces on the opposite side of the table, the player loses the point.

Scoring

Points are awarded to the opponent for any of several errors in play:[7]

  • Allowing the ball to bounce on one's own side more than once.
  • Double hitting the ball. Note that the hand below the wrist is considered part of the racket and making a good return off one's hand or fingers on the racket-holding hand is allowed, but hitting one's hand or fingers and subsequently hitting the racket is a double strike and an error.
  • Allowing the ball to strike anything other than the racket (see above for definition of the racket)
  • Causing the ball not to bounce on the opponent's half (i.e., not making a "good" return)
  • Placing one's free hand on the playing surface or moving the playing surface
  • Offering and failing to make a good serve (i.e., making a service toss and failing to strike the ball fairly into play)
  • Making an illegal serve: (e.g., one preceded by a player's hiding the ball or his failing to toss the ball at least 16 centimeters (six inches) in the air).
  • Hitting the net with racket or any body part.
  • By volleying the ball (not allowing the ball to bounce on your side)
  • The ball is considered out of bounds if: It touches a wall, ceiling, the opponent's body, or is stopped by the opponents racket.

Alternation of service

Service alternates between opponents every two points (regardless of winner of the rally) until a player reaches 11 points with at least a two-point lead, or until both players have 10 points a piece. If both players reach 10 points, then service alternates after each point, until one player gains a two-point advantage. This is the currently used standard followed by the ITTF.[8]

In doubles, service alternates every two points between sides, but also rotates between players on the same team. At the end of every two points, the receiving player becomes the server, and the partner of the serving player becomes the receiver.

In the 21-point game system, service would alternate every 5 points. If both players reached a score of 20, then service would alternate each point until one player gains a two-point advantage.

Series of games

After each game, players switch sides of the table and in the fifth or seventh, game "for the match", players switch sides when the first player scores 5 points, regardless of whose turn it is to serve. In competition play, matches are typically best of five or seven games.

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