Friday, September 18, 2009

Subcategories of Sports and Fitness


•For the Fan
◦Fans of Baseball • Fans of Football • Fans of Hockey • Fans of Basketball
•Individual Sports
◦Bicycling • Kayaking Canoeing and Rowing • Racket Sports • Skateboarding • Snowboarding • Surfing • Swimming and Diving • Track and Field • Gymnastics • Golf • Parkour • Inline and Roller Skating • Trampoline • Cue Sports • Bowling • Combat Sports • Archery • Ice and Figure Skating • Snow Skiing • Water Skiing • Air Sports
•Outdoor Recreation
◦Backpacking and Hiking • Camping • Fishing • Hunting • Outdoor Safety • Climbing • Scouting & Other Youth Groups • Winter Outdoor Activities • Caving and Spelunking • Knot Tying • Guns and Shooting • Enjoying the Great Outdoors • Orienteering and Outdoor Treasure Hunting
•Personal Fitness
◦Calisthenic Exercises • Cardio Exercises • Warm Ups Stretching and Flexibility • Gym • Yoga • Hooping • Running for Fitness • Walking for Fitness • Motivation to Exercise • Building Muscle & Strength
•Sports Leadership
•Sports and Fitness Requests
•Team Sports
◦Baseball • Ice Hockey • Paintball • Soccer • Table Tennis • Volleyball • Water Polo • Cheerleading • Cricket • Softball • Field Hockey and Lacrosse • Airsoft • Basketball • Dodgeball • Football

Thursday, September 17, 2009

Notable long-distance track athletes


Men

  • Saïd Aouita, was ranked among the world's best at all distances between 800 metres and 5000 m in the 1980s, a gold medalist at the 1984 Olympics, and like Nurmi, was the world record holder for 1500 m, 3:29.46 in 1985, and 5000 m, 13:00.40 in 1985 and 12:58.39 in 1987
  • Bernard Barmasai, steeplechase world record holder
  • Dieter Baumann, gold medalist in the 5000 m at the 1992 Olympics in Barcelona
  • Kenenisa Bekele, set the current 5000 m world record of 12:37.35 at Hengelo, in the Netherlands, set the current 10000 m world record of 26:17:53 at Brussels, Belgium, and is the gold medalist in the 10,000 m at the 2004 Olympics, 2005 World Championships, 2007 World Championships, 2008 Olympics, and 2009 World Championships. He is also the gold medalist in the 5,000 m at the 2008 Olympics and 2009 World Championships.
  • Brahim Boulami, steeplechase world record holder
  • Christopher Chataway, set a 5000 m world record of 13 minutes 51.6 seconds in 1954, and was a pacesetter when Roger Bannister ran the first ever sub-4 minute mile that same year
  • Ron Clarke, held the 10,000 meter world record for eight years
  • Eamonn Coghlan, World 5000m champion 1983
  • Hicham El Guerrouj, double gold medalist at the 2004 Athens Olympics, and the reigning world record holder for the 1,500 metres, 3:26.00, the mile 3:43.13 and 2,000 metres, 4:44.79. He also captured the World Championship 5,000m silver medal in 2003 and the Olympic 5,000m gold medal in 2004.
  • Haile Gebrselassie, considered one of the greatest distance runners of all time, was the 1996 and 2000 Olympic gold medalist in the 10000 m, and held the 5000 m world record from 1998 until 2004 with a mark of 12:39.36. As of September 2008, he holds the marathon world record at 2:03:59.
  • Volmari Iso-Hollo, winner of 3000 m steeplechase at the 1932 and 1936 Summer Olympics
  • Ben Jipcho, steeplechase world record holder
  • Kipchoge Keino, the first of many great distance runners from Kenya, who won gold in at the 1968 Olympics in the 1500 m and at the 1972 Olympics in the steeplechase
  • Wilson Boit Kipketer, steeplechase world champion and world record holder
  • Moses Kiptanui, thrice world champion, held two world records
  • Hannes Kolehmainen, the original Flying Finn, winner of four Olympic gold medals
  • Daniel Komen, thus far the only human ever to run back to back sub-four minute miles running a world record 7:58.61 for two miles in 1997 and world record holder in the 3000 [1], as well as past world record holder in the 5000.
  • Taisto Mäki, held the two miles, 5000 m and 10000 m world records simultaneously for three years. The first man to run 10000 m in under half an hour.
  • Billy Mills, the only American ever to win an Olympic gold medal in the 10,000 m, at the 1964 Tokyo Olympics
  • Noureddine Morceli a retired Algerian athlete, winner of the 1500 m run at the 1996 Summer Olympics, as well the gold medal in various world championships, in the 1990s, he held various world records, including 1500 m, the mile, 2000 m, and 5000 m
  • David Moorcroft, set the world record for 5000 m on July 7, 1982, in Oslo, at the Bislett Games with a time of 13:00.41
  • Steve Prefontaine, American middle- and long-distance athlete.
  • Miruts Yifter, aka 'Yifter the Shifter', an Ethiopian winner of two golds at the 1980 Olympics
  • Gaston Reiff, 3000 meters world record holder for five years, Olympic gold on the 1948 5000 meters
  • Ville Ritola, winner of five Olympic gold medals
  • Gaston Roelants, Olympic gold medal winner and world record holder on the 3000 meter steeplechase
  • Henry Rono, a Kenyan runner who set several world records in 1978, and again broke the 5000 meters world record in 1981
  • Paul Tergat, world record holder in the marathon 2003 - September 2007
  • Lasse Virén, Finnish winner of four gold medals at the 1972 and 1976 Olympics
  • Emil Zátopek, winner of one silver and four gold medals at the 1948 Olympics and 1952 Olympics and the first to break the 29 minute barrier in the 10,000 m run, in 1954
  • Paavo Nurmi, winner of nine Olympic gold medals and one of the Flying Finns
  • Fernando Mamede Portuguese athlete and former world-record holder. However, he never won any top level competition

Women

  • Elvan Abeylegesse, former holder of the world record at 5000 m, clocking 14:24:68 in 2004
  • Zola Budd, twice broke the world record in the women's 5000 m, running barefoot
  • Mary Decker, set six world records in 1982, at distances ranging from the mile to 10,000 meters
  • Meseret Defar, 2004 Olympic gold medalist at 5000 m, and former world record holder
  • Tirunesh Dibaba, current olympic champion at both 5,000 m and 10,000 m (the first woman to win this double)
  • Ingrid Kristiansen, world champion in the 10000 m in 1987, she set five track world records
  • Tegla Loroupe, holds the world records in the one hour run, and for 20, 25 and 30 kilometer distances, and previously held the marathon world record
  • Liz McColgan, world champion in the 10000m in 1991
  • Sonia O'Sullivan, World Champion in 5000m in 1995 and won double gold at the 1998 European Championships at 5000m and 10000m. Olympic Silver medallist at 5000m in 2000.
  • Paula Radcliffe, multiple world record holder, marathon, half marathon and cross country World Champion, fourth fastest at 10,000 m.
  • Fernanda Ribeiro, Olympic 10,000 m gold medalist in 1996
  • Gulnara Samitova, set 3000 m steeplechase world record, clocking 9:01.59, in 2004
  • Gabriela Szabo, Romanian who won the 2000 Olympic 5,000 m gold medal in Sydney in a new Olympic record time of 14:40.79
  • Derartu Tulu, 10000 m gold medalist in 1992 and 2000, and the first woman from sub-Saharan Africa ever to win an Olympic gold medal
  • Wang Junxia, set 10,000 m world record of 29:31.78, the first-ever sub-30 minute performance by a woman, which broke the former record by 42 seconds
  • Berhane Adere, Ethiopian former world champion, fourth fastest ever over 10,000 m with her 2003 African record

Lower body motion


Lower body motion

Humans leap from one leg to the other while running. Each leap raises the center of gravity during take-off and lowers it on landing as the knee bends to absorb the shock. At mid arc, both feet are momentarily off the ground. This continual rise and fall of bodyweight expends energy opposing gravity and absorbing shock during take-off and landing. Running uses more energy than walking to travel the same distance.[1] Therefore, running is less efficient than walking in terms of calories expended per unit distance, though it is faster.

In 2004, scientists at the University of Utah and Harvard University hypothesized that the ability of humans to sustain long-distance endurance running may have been instrumental in the evolution of the human form.[2]

Running is executed as a sequence of strides, which alternate between the two legs. Each leg's stride can be roughly divided into three phases: support, drive, and recovery. Support and drive occur when the foot is in contact with the ground. Recovery occurs when the foot is off the ground. Since only one foot is on the ground at a time in running, one leg is always in recovery, while the other goes through support and drive. Then, briefly, as the runner leaps through the air, both legs are in recovery. These phases are described in detail below.

Support

During the support phase, the foot is in contact with the ground and supports the body against gravity. The body's centre of mass is typically somewhere in the lower abdominal area between the hips. The supporting foot touches ground slightly ahead of the point that lies directly below the body's centre of mass. The knee joint is at its greatest extension just prior to the support phase. When contact is made with the ground, the knee joint begins to flex, and the extent it flexes varies with running style. Stiff-legged running styles reduce knee flexion, and looser, or more dynamic, running styles increase it. As the supporting leg bends at the knee, the pelvis dips down on the opposite side. These motions absorb shock and are opposed by the coordinated action of several muscles. The pelvic dip is opposed by the tensor fasciae lataeilio-tibial band of the supporting leg, the hip abductor, and the abdominals and lower back muscles. The knee flexion is opposed by the Muscle contraction[clarification needed] eccentric contraction of the quadriceps muscle. The supporting hip continues to extend, and the body's centre of mass passes over the supporting leg. The knee then begins to extend, and the opposite hip rises from its brief dip. The support phase begins to transition into drive.

Drive

The support phase quickly transitions into the drive phase. The drive leg extends at the knee joint, and at the hips, such that the toe maintains contact with the ground as that leg trails behind the body. The foot pushes backward and also down, creating a diagonal force vector, which, in an efficient running style, is aimed squarely at the runner's centre of mass. Since the diagonal vector has a vertical component, the drive phase continues to provide some support against gravity and can be regarded as an extension of the support phase. During the drive, the foot may extend also, by a flexing of the soleus and gastrocnemius muscle in the calf. In some running styles, notably long-distance "shuffles" which keep the feet close to the ground, the ankle remains more or less rigid during drive. Because the knee joint straightens, though not completely, much of the power of the drive comes from the quadriceps muscle group, and in some running styles, additional power comes from the calves as they extend the foot for a longer drive. This motion is most exhibited in sprinting.

Recovery

When the driving toe loses contact with the ground, the recovery phase begins. During recovery, the hip flexes, which rapidly drives the knee forward. Much of the motion of the lower leg is driven by the forces transferred from the upper leg rather than by the action of the muscles. As the knee kicks forward, it exerts torque against the lower leg through the knee joint, causing the leg to snap upward. The degree of leg lift can be consciously adjusted by the runner, with additional muscle power. During the last stage of recovery, the hip achieves maximal flexion, and, as the lower leg rapidly unfolds, which it does in a passive way, the knee joint also reaches its greatest, though not full, extension. During this extension of the leg and flexion of the hip, the hamstring and gluteal muscles are required to stretch rapidly. Muscles which are stretched respond by contracting by a reflex action. Recovery ends when the foot comes into contact with the ground, transitioning again into the support phase.

Upper body motion

The motions of the upper body are essential to maintaining balance, and a forward motion for optimal running. They compensate for the motions of the lower body, keeping the body in rotational balance. A leg's recovery is matched by a forward drive of the opposite arm, and a leg's support and drive motions are balanced by backward movement of the opposite arm. The shoulders and torso are also involved. Because the leg drive is slower than the kick of recovery, the arm thrusting backward is slower also. The forward arm drive is more forceful and rapid.

The more force exerted by the lower body, the more exaggerated do the upper body motions have to be to absorb the momentum. While it is possible to run without movements of the arms, the spine and shoulders will generally still be recruited. Using the arms to absorb the forces aids in maintaining balance at higher speed. Otherwise, optimal force would be hard to attain for fear of falling over.

Most of the energy expended in running goes to the compensating motions, and so considerable gains in running speed as well as economy can be made by eliminating wasteful or incorrect motions. For instance, if the force vector in the drive phase is aimed too far away from the centre of mass of the body, it will transfer an angular momentum to the body which has to be absorbed.

The faster the running, the more energy has to be dissipated through compensating motions throughout the entire body. This is why elite sprinters have powerful upper body physiques. As the competitive distance increases, there is a rapid drop in the upper body and overall muscle mass typically exhibited by the people who compete at a high level in each respective event. Long distance runners typically have lean muscles.

It should also be noted that the upper body also helps to propel the body up hills. The faster one swings their arms up a hill, the faster the person will move up the hill because the legs will match the speed at which the arms are moving.

Elements of good running technique


Upright posture and a slight forward lean

Leaning forward places a runner's center of mass on the front part of the foot, which avoids landing on the heel and facilitates the use of the spring mechanism of the foot. It also makes it easier for the runner to avoid landing the foot in front of the center of mass and the resultant braking effect. While upright posture is essential, a runner should maintain a relaxed frame and use his/her core to keep posture upright and stable. This helps prevent injury as long as the body is neither rigid or tense. The most common running mistakes are tilting the chin up and scrunching shoulders.[citation needed]

Stride rate and Types

Exercise physiologists have found that the stride rates are extremely consistent across professional runners, between 185 and 200 steps per minute. The main difference between long- and short-distance runners is the length of stride rather than the rate of stride.[3][4]

During running, the speed at which the runner moves may be calculated by multiplying the cadence (steps per second) by the stride length. Running is often measured in terms of pace[5] in minutes per mile or kilometer. Fast stride rates coincide with the rate one pumps their arms. The faster one's arms move up and down, parallel with the body, the faster the rate of stride. Different types of stride are necessary for different types of running. When sprinting, runners stay on their toes bringing their legs up, using shorter and faster strides. Long distance runners tend to have more relaxed strides that vary.

Running injuries

Because of its high-impact nature, many injuries are associated with running. They include "runner's knee" (pain in the knee), shin splints, pulled muscles (especially the hamstring), twisted ankles, iliotibial band syndrome, plantar fasciitis, and Achilles tendinitis.[citation needed] Stress fractures are also fairly common in runners training at a high volume or intensity.[citation needed] The most common running-related injuries are due to over-exertion or bad running form.[citation needed] Repetitive stress on the same tissues without enough time for recovery or running with improper form can lead to many of the above. Generally these injuries can be minimized by warming up beforehand,[6] improving running form, performing strength training exercises, eating a well balanced diet, getting enough rest, and "icing" (applying ice to sore muscles or taking an ice bath).[citation needed]

Foot blisters are also common among runners. Specialized socks help to prevent blisters greatly. For existing cases, lancing the blister with a sterile needle and applying a cyanoacrylate glue (such as Superglue or Krazy Glue) may help to protect the wound and enable further running. This is common practice among hardened endurance athletes.[7]

For the prevention of jogger's nipple, there are many commercial products available. A common solution is to simply affix a piece of medical tape over each nipple before running.[8]

Another common pain is chafing. It occurs when one's upper thighs rub together and makes the skin raw. The skin feels coarse and has a rash-like look. It can be prevented by either rubbing petroleum jelly, deodorant, or special anti-chafing creams (sold in sticks that look like deodorant) to the area of the skin that rubs together.

A cold bath is a popular treatment of subacute injuries or inflammation, muscular strains, and overall muscular soreness, but which efficacy is controversial.[9] Some claim that for runners in particular, ice baths offer two distinct improvements over traditional techniques. First, immersion allows controlled, even constriction around all muscles, effectively closing microscopic damage that cannot be felt and numbing the pain that can. One may step into the tub to relieve sore calves, quads, hams, and connective tissues from hips to toes will gain the same benefits, making hydrotherapy an attractive preventive regimen. Saint Andrew’s cross-country coach John O’Connell, a 2:48 masters marathoner, will hit the ice baths before the ibuprofen. "Pain relievers can disguise injury," he warns. "Ice baths treat both injury and soreness." The second advantage involves a physiological reaction provoked by the large amount of muscle submerged. Assuming one has overcome the mind’s initial flight response in those first torturous minutes, the body fights back by invoking a "blood rush". This rapid transmission circulation flushes the damage-inflicting waste from the system, while the cold water on the outside preserves contraction. Like an oil change or a fluid dump, the blood rush revitalizes the very areas that demand fresh nutrients. Make sure not to stay in longer than 15 minutes, with 10 minutes usually being sufficient. Some claim that all of those can be effective in both minimizing and recovering from running injuries.[

Hitting the ball


Any hitting of the ball must be done such that the ball passes over or around the net. If the ball is struck such that it travels around the net, but still lands on the opponent's side of the table, the hit is legal and play should be continued. If a player cannot return a legal hit over (or around) the net so that the ball bounces on the opposite side of the table, the player loses the point.

Scoring

Points are awarded to the opponent for any of several errors in play:[7]

  • Allowing the ball to bounce on one's own side more than once.
  • Double hitting the ball. Note that the hand below the wrist is considered part of the racket and making a good return off one's hand or fingers on the racket-holding hand is allowed, but hitting one's hand or fingers and subsequently hitting the racket is a double strike and an error.
  • Allowing the ball to strike anything other than the racket (see above for definition of the racket)
  • Causing the ball not to bounce on the opponent's half (i.e., not making a "good" return)
  • Placing one's free hand on the playing surface or moving the playing surface
  • Offering and failing to make a good serve (i.e., making a service toss and failing to strike the ball fairly into play)
  • Making an illegal serve: (e.g., one preceded by a player's hiding the ball or his failing to toss the ball at least 16 centimeters (six inches) in the air).
  • Hitting the net with racket or any body part.
  • By volleying the ball (not allowing the ball to bounce on your side)
  • The ball is considered out of bounds if: It touches a wall, ceiling, the opponent's body, or is stopped by the opponents racket.

Alternation of service

Service alternates between opponents every two points (regardless of winner of the rally) until a player reaches 11 points with at least a two-point lead, or until both players have 10 points a piece. If both players reach 10 points, then service alternates after each point, until one player gains a two-point advantage. This is the currently used standard followed by the ITTF.[8]

In doubles, service alternates every two points between sides, but also rotates between players on the same team. At the end of every two points, the receiving player becomes the server, and the partner of the serving player becomes the receiver.

In the 21-point game system, service would alternate every 5 points. If both players reached a score of 20, then service would alternate each point until one player gains a two-point advantage.

Series of games

After each game, players switch sides of the table and in the fifth or seventh, game "for the match", players switch sides when the first player scores 5 points, regardless of whose turn it is to serve. In competition play, matches are typically best of five or seven games.

Game play


Starting a game

In top-flight competition, service is decided by a coin toss. At lower levels it is common for one player (or the umpire/scorer) to hide the ball in one or the other hand (usually hidden under the table), allowing the other player to guess which hand the ball is in. The correct or incorrect guess gives the "winner" the option to choose to serve, receive, or to choose which side of the table to use. Another method is for one player to hit the ball to the other and he or she returns it or by hitting it back and forth four times and then playing out the point. This is commonly referred to as "play to serve". Then, they play one point to see who serves first. Players also determine the first to serve by placing a racket on the table with the handle off the board, taking turns throwing the ball at their opponent's racket. The first to strike the opponent's racket without receiving a return shot gets the serve.

[edit] Service

In game play, the player serving the ball commences a point. The player stands with the ball held in the palm of the freehand, with the hand behind the endline of the table and higher than the surface of the table. The racket is held in the other hand, the racket hand, and the server tosses the ball directly upward without spin, at least 16 centimeters (approximately 6 inches) high, and strikes the ball with the racket on the ball's descent. In casual (non-tournament) games, many players do not toss the ball upward, however this is technically illegal and can give the serving player an unfair advantage. The ball must remain behind the endline and above the height of the table at all times during the service. The server cannot use his body or clothing to obstruct sight of the ball; the opponent and the umpire must have a clear view of the ball at all times, if the ball is interfered with in any way the players must replay the point.

The server must strike the ball such that it bounces once on his or her half of the table, and then bounces at least one time on the opponent's half. If the ball strikes the net but does not strike the opponent's half of the table, then a point is awarded to the opponent. However, if the ball hits the net, but nevertheless goes over and bounces on the other side, it is called a let (or net-in). Play stops, and the ball must be served again with no penalty. A player may commit any number of lets without penalty.

If the service is "good", then the receiver must make a "good" return by hitting the ball back over the net after it bounces once on their side of the table, but before it bounces a second time. Returning the serve is one of the most difficult parts of the game, as the server's first move is often the least predictable and thus most advantageous shot due to the numerous spin and speed choices at his or her disposal.

History


The game has its origins in England as an after-dinner amusement for upper-class Victorians in the 1880s. Mimicking the game of tennis in an indoor environment, everyday objects were originally enlisted to act as the equipment. A line of books would be the net, a rounded top of a champagne cork or knot of string as the ball, and a cigar box lid as the racket.[2]

Table tennis evolved into the modern game in Europe, the United States and Japan.[3] The popularity of the game led game manufacturers to sell the equipment commercially. Early rackets were often pieces of parchment stretched upon a frame, and the sound generated in play gave the game its first nicknames of "wiff-waff" and "Ping-pong". A number of sources indicate that the game was first brought to the attention of Hamley's of Regent Street under the name "Gossima". The name "ping-pong" was in wide use before English manufacturer J. Jaques & Son Ltd trademarked it in 1901. The name "Ping-Pong" then came to be used for the game played by the rather expensive Jaquesses equipment, with other manufacturers calling theirs table tennis. A similar situation came to exist in the United States where Jaques sold the rights to the "Ping-Pong" name to Parker Brothers.

The next major innovation was by James Gibb,[4] an English enthusiast of table tennis, who discovered novelty celluloid balls on a trip to the U.S. in 1901 and found them to be ideal for the game. This was followed by E. C. Goode who in 1901 invented the modern version of the racket by fixing a sheet of pimpled, or stippled, rubber to the wooden blade. Table tennis was growing in popularity by 1901 when table tennis tournaments were being organized, books on table tennis were being written, and an unofficial world championship was held in 1902. During the early 20th century the game was banned in Russia due to a belief that was held by the rulers at the time that playing the game had an adverse effect on players' eyesight. In 1921, the Table Tennis Association was founded in England, and the International Table Tennis Federation followed in 1926. London hosted the first official world championship in 1927. Table tennis was introduced as an Olympic sport at the Olympics in 1988.

In the 1950s rackets that used a rubber sheet combined with an underlying sponge layer changed the game dramatically, introducing greater spin and speed. These were introduced to England by the sports goods manufacturers S.W. Hancock Ltd. The use of speed glue increased the spin and speed even further, resulting in changes to the equipment to "slow the game down".

Toward the end of 2000, the ITTF instituted several rules changes aimed at making table tennis more viable as a televised spectator sport. First, the older 38 mm (1.5 inch) balls were officially replaced by 40 mm balls. This increased the ball's air resistance and effectively slowed down the game. By that time, players had begun increasing the thickness of the fast sponge layer on their rackets, which made the game excessively fast, and difficult to watch on television. Secondly, the ITTF changed from a 21 to an 11-point scoring system. This was intended to make games more fast-paced and exciting. The ITTF also changed the rules on service to prevent a player from hiding the ball during service, in order to increase the average length of rallies and to reduce the server's advantage. Variants of the sport have emerged. "Large-ball" table tennis uses a 44 mm ball which slows down the game significantly. This has seen some acceptance by players who have a hard time with the extreme spins and speeds of the 40 mm game. The ball's mass is 2.47 grams.

There is a move towards reviving the table tennis game that existed prior to the introduction of sponge rubber. Classic table tennis like Liha[5] or "hardbat" table tennis players reject the speed and spin of reversed sponge rubber, preferring the 1940–60s play style, with no-sponge, short-pimpled rubber equipment, when defense is less difficult by decreasing the speed and eliminating any meaningful magnus effect of spin. Because hardbat killer shots are almost impossible to hit against a skilled player, hardbat matches focus on the strategic side of table tennis, requiring skillful maneuvering of the opponent before an attack can be successful.

General description


The game is played with two or four players hitting a ball with rackets back and forth to each other on a table, in a manner similar to tennis. The rules are slightly different, but the concept is very similar. In singles play, the serve is not required to cross from the server's right-hand court to the receiver's right-hand court (or left to left) as it is in tennis. However, serving across is required in doubles play. Ball spin, speed, placement, strategy and tactics play an important part in competitive table tennis matches. The speed of the ball can vary from slow serves with much spin to smashes that travel as fast as 112.5 kilometers per hour (70 mph). [1]

The game is played on a 274 cm × 152.5 cm × 76 cm high (9 ft × 5 ft × 30 inches high) playing surface. The International Table Tennis Federation requires a total playing area not less than 14 m long, 7 m wide and 5 m high for competitions. No limitations in size or shape are specified.

Modern rackets are usually covered with a thin layer of rubber on the racket's striking surface. The rubber may have pimples pointing outwards or inwards, as well as a thin layer of sponge between the wood center and the rubber surface. Since spin plays a large role in the modern sport of table tennis, the composition of the rubber and the combination of sponge and rubber is designed to maximize the amount of spin and speed a player can impart onto the ball. Other technological improvements include the use of carbon or other synthetic layers as part of the blade to increase the size of the sweet spot or the stiffness of the blade.

The ball used in table tennis has a diameter of 40 mm (formerly 38 mm), is made of celluloid, and is hollow. A three star rating on a ball usually implies a top quality ball, in relation to its bounce, roundness and their respective consistency between balls of the same make and type.

The winner is the first to score 11 points or more while being ahead by 2 points or more. Players alternate serves every two points. At 10-10 (or deuce) the players alternate with every serve; the winner is then the first person to gain a two point advantage over his opponent. The 11 point game is an International Table Tennis Federation (ITTF) change which occurred in 2001. Previously, the first player to gain 21 points (except in case of a deuce, handled as described above) won the game. All games played at national level and at international tournaments (ITTF) are now played to 11 points in either a best of five (5) games (preliminaries) or best of seven (7) games format (championship matches).

Table tennis


Table tennis is a sport in which two or four players hit a lightweight, hollow ball back and forth with rackets. The game takes place on a hard table divided by a net. Except for the initial serve, players must allow a ball played toward them only one bounce on their side of the table and must return it so that it bounces on the opposite side. Points are scored when a player fails to return the ball within the rules. Play is fast and demands quick reactions. A skilled player can impart several varieties of spin to the ball, altering its trajectory and limiting an opponent's options to great advantage.

The game is controlled by the International Table Tennis Federation (ITTF), founded in 1926. Since 1988, table tennis has been an Olympic sport which includes four events. From 1988 until 2004, the events were men's singles, women's singles, men's doubles and women's doubles. Since 2008 the doubles have been replaced by the team events (Beijing was the first time where table tennis had an Olympic team event).

Bowling pin shooting


Bowling pin shooting is a shooting sport (primarily for handguns) in which the competitors try to knock standard bowling pins from a table in the shortest elapsed time.

Depending on the caliber of handgun used, the pins may need to be knocked backwards up to 3 feet (1 meter) to be knocked clear of the table. The pin shooting tables typically consist of one of the following varieties:

  1. 3 pins placed on a waist high table, with 2 additional pins placed on a second tier over the others.
  2. 5 pins placed on a 4 ft. by 8 ft. table, with the pins being placed 3 ft from the back edge. In some competitions, the distance may be reduced to 2 ft for "minor" calibers like 9mm Luger and 38 Special so that these minor calibers can compete head to head with "major" calibers like .45 ACP, 10mm, and .44 Remington Magnum.

The pins are placed far enough away from each other that they are unlikely to interact when hit, so a separate shot is needed to down each pin. The broad spacing and different levels make it challenging to move from target to target.

Pin shooting is done with both revolvers and semi-automatic pistols in calibers ranging from .22 Long Rifle to .45 ACP. Generally .22 Long Rifle competitions use just the tops of the pins, which are lighter and more easily knocked down by the light, low energy bullets, or pins placed very near the back of the table so that the light hit will still knock the pin off the table. Some events can also be done with a semiautomatic or pump shotgun, firing buckshot.

Handguns are broken into three classes: revolver, stock, and pin gun. Capacity is limited to 8 rounds in most of the competitions. The pin gun class is allowed optical sights (generally red dot sights are used) and compensators.

Bowling pins are often discarded by bowling alleys after a certain amount of use, at which time pin shooters collect them for use in pin shooting. Modern plastic coated bowling pins are very resilient, and can absorb many rounds before becoming too splintered or unbalanced to function as targets. Generally pins start out as targets for the centerfire handguns, then when they start to fall apart they become shotgun targets. Pins that will no longer stand on their bases are cut down to become rimfire targets.

Tuesday, September 15, 2009

Racing


A sport race is a competition of speed, against an objective criterion, usually a clock or to a specific point. The competitors in a race try to complete a given task in the shortest amount of time. Typically this involves traversing some distance, but it can be any other task involving speed to reach a specific goal.
A race may be run continuously from start to finish or may be made of several segments called heats, stages or legs. A heat is usually run over the same course at different times. A stage is a shorter section of a much longer course or a time trial.
Early records of races are evident on pottery from ancient Greece, which depicted running men vying for first place. A chariot race is described in Homer's Iliad.
One definition that may be used to differentiate between a sports car and an exotic car is the number of vehicles in existence. A possible rule of thumb is the expectation that fewer than 8,000 cars are produced each year by an exotic car manufacturer, while a mass manufacturer of sports car may produce model numbers into the tens and hundreds of thousands.[4] http://rijanjoshi.blogspot.com

super bike


Super bike
Super bikes are large displacement super sport bikes. They have characteristics similar to the smaller super sport bikes which are mainly focused on race track performance, but are powered by larger engines that are usually sized around 800 cc (48.8 cu in) to 1,200 cc (73.2 cu in). A typical super bike will carry a wet weight between 400 lb (181 kg) to 480 lb (218 kg) and can produce 180 bhp (134 kW). Super bikes with a displacement very close to 1,000 cc (61.0 cu in) are sometimes referred to as litre bikes. Motorcycles in this class are usually eligible to participate in Superbike racing.
Examples include the Ducati 1198, Honda CBR1000RR, and Yamaha YZF-R1

Super sport


Super sport
Super sport bikes (also known as middleweight sport bikes) are designed for optimal performance on a race track. They are generally built around a high revving, small displacement powerplant that is usually sized around 600 cc (36.6 cu in) to 800 cc (48.8 cu in). Most super sport bikes will carry a wet weight between 375 lb (170 kg) to 450 lb (204 kg) and produce around 110 bhp (82 kW). Because of how strongly focused super sport bikes are on race track performance, riders below 5 ft 3 in (1.6 m) in height will generally not be able to flatfoot (the placement of both feet completely flat on the ground while sitting on a motorcycle) these types of sport bikes. Taller and heavier riders may find the rider ergonomics in the default position to be cramped and uncomfortable.
Examples include the Honda CBR600RR, Suzuki GSX-R600 and Triumph Daytona 675.

These codes have in common the absence of an offside rule, the requirement to bounce or solo (toe-kick) the ball while running, handpassing by punching or tapping the ball rather than throwing it, and other traditions.
Australian rules football — officially known as "Australian football", and informally as "football", "footy" or "Aussie rules". In some areas (erroneously) referred to as "AFL", which is the name of the main organising body and competition
Auskick — a version of Australian rules designed by the AFL for young children
Metro footy (or Metro rules footy) — a modified version invented by the USAFL, for use on gridiron fields in North American cities (which often lack grounds large enough for conventional Australian rules matches)
Kick-to-kick
9-a-side footy — a more open, running variety of Australian rules, requiring 18 players in total and a proportionally smaller playing area (includes contact and non-contact varieties)
Rec footy — "Recreational Football", a modified non-contact touch variation of Australian rules, created by the AFL, which replaces tackles with tags
Touch Aussie Rules — a non-contact variation of Australian Rules played only in the United Kingdom
Samoa rules — localised version adapted to Samoan conditions, such as the use of rugby football fields
Masters Australian football (a.k.a. Superules) — reduced contact version introduced for competitions limited to players over 30 years of age
Women's Australian rules football — played with a smaller ball and (sometimes) reduced contact version introduced for women's competition
Gaelic football — Played predominantly in Ireland. Sometimes referred to as "football" or "gaah" (from the acronym for Gaelic Athletic Association)
Ladies Gaelic football
International rules football — a compromise code used for games between Gaelic and Australian Rules players
See also: Comparison of Australian rules football and Gaelic football

player roster


Roster, or squad, sizes differ between different leagues and different levels of organized play. Major League Baseball teams maintain twenty-five-player active rosters. A typical twenty-five-man roster in a league without the DH rule, such as MLB's National League, features:[93]
eight position players—catcher, four infielders, three outfielders—who play on a regular basis
five starting pitchers who constitute the team's pitching rotation or starting rotation
six relief pitchers, including one specialist closer, who constitute the team's bullpen (named for the off-field area where pitchers warm up)
one backup, or substitute, catcher
two backup infielders
two backup outfielders
one specialist pinch hitter, or a second backup catcher, or a seventh reliever

Sunday, September 13, 2009


The three largest producers of and markets for computer and video games (in order) are North America (US and Canada), Japan and the United Kingdom. Other significant markets include Australia, Spain, Germany, South Korea, Mexico, France and Italy.[37] Both India and China are considered emerging markets in the video game industry and sales are expected to rise significantly in the coming years.
Sales of different types of games vary widely between these markets due to local preferences. Japanese consumers tend to purchase console games over computer games, with a strong preference for games catering to local tastes. In South Korea, computer games are preferred, especially MMORPG games and real-time strategy games. There are over 20,000 Internet cafés in South Korea where computer games can be played for an hourly charge.
The NPD Group tracks computer and video game sales in the United States. It reported that:
Console and portable software sales: $6.2 billion, up 8% from 2003[38]
Console and portable hardware and accessory sales: $3.7 billion, down 35% from 2003[38]
PC game sales: $1.1 billion, down 15% from 2006[39]
PC games that are digitally distributed either directly or by networks such as Steam are not tracked by the NPD, and Steam does not list sales numbers for games downloaded through their service. Unauthorized distribution is also rampant on the PC.[40]
These figures are sales in dollars, not units, Unit shipments for each category were higher than the dollar sales numbers indicate, because more software and hardware was discounted than in 2003. But with the release of the next-generation consoles in 2006, these numbers increased dramatically. The game and film industries are also becoming increasingly intertwined, with companies like Sony having significant stakes in both. A large number of summer blockbuster films spawn a companion game, often launching at the same time to share the marketing costs.

Criticism
In Australia, the United Kingdom and other PAL regions, generally when compared to the US, PAL gamers pay 40% to 50% more for the same product.[41]
As English is the main language in Australia and the UK there is little impetus for translation (although regional differences naturally exist). The differences between PAL and NTSC are these days irrelevant; most video displays run at least 60Hz. But there is a legal problem of regional lockout in Australia, with most DVD players release coming region-free to meet local laws.[42]
However, video game consoles are still sold fully in Australia. Some effort has been made to increase awareness of the issue, specifically to Nintendo of Australia,[43] was in the form of a formal report outlining the issues, published by Aaron Rex Davies.[44] The report has gone on to gain a lot of attention in the public media.[45]

Politics

Politics
At times, sports and politics can have a large amount of influence on each other.
When apartheid was the official policy in South Africa, many sports people, particularly in rugby union, adopted the conscientious approach that they should not appear in competitive sports there. Some feel this was an effective contribution to the eventual demolition of the policy of apartheid, others feel that it may have prolonged and reinforced its worst effects.[6]The 1936 Summer Olympics held in Berlin was an illustration, perhaps best recognised in retrospect, where an ideology was developing which used the event to strengthen its spread through propaganda.In the history of Ireland, Gaelic sports were connected with cultural nationalism. Until the mid 20th century a person could have been banned from playing Gaelic football, hurling, or other sports administered by the Gaelic Athletic Association (GAA) if she/he played or supported soccer, or other games seen to be of British origin. Until recently the GAA continued to ban the playing of soccer and rugby union at Gaelic venues. This ban is still enforced, but has been modified to allow football and rugby be played in Croke Park while Lansdowne Road is being redeveloped. Until recently, under Rule 21, the GAA also banned members of the British security forces and members of the RUC from playing Gaelic games, but the advent of the Good Friday Agreement in 1998 led to the eventual removal of the ban.Nationalism is often evident in the pursuit of sports, or in its reporting: people compete in national teams, or commentators and audiences can adopt a partisan view. On occasion, such tensions can lead to violent confrontation among players or spectators within and beyond the sporting venue (see Football War). These trends are seen by many as contrary to the fundamental ethos of sports being carried on for its own sake and for the enjoyment of its participants.
Football is the name of several similar team sports, all of which involve (to varying degrees) kicking a ball with the foot in an attempt to score a goal. The most popular of these sports worldwide is association football, more commonly known as just "football" or "soccer". However the word football is applied to whichever form of football became most popular in each particular part of the world. Hence the English language word "football" is applied to "gridiron football" (a name associated with the North American sports, especially American football and Canadian football), Australian football, Gaelic football, rugby league, rugby union, and related games.
These games involve:
Two teams of usually between 11 and 18 players; some variations that have fewer players (five or more per team) are also popular
a clearly defined area in which to play the game;
scoring goals or points, by moving the ball to an opposing team's end of the field and either into a goal area, or over a line;
goals or points resulting from players putting the ball between two goalposts
the goal or line being defended by the opposing team;
players being required to move the ball—depending on the code—by kicking, carrying or hand passing the ball; and
players using only their body to move the ball.
In most codes, there are rules restricting the movement of players offside, and players scoring a goal must put the ball either under or over a crossbar between the goalposts. Other features common to several football codes include: points being mostly scored by players carrying the ball across the goal line; and players receiving a free kick after they take a mark or make a fair catch.
Peoples from around the world have played games which involved kicking or carrying a ball, since ancient times. However, most of the modern codes of football have their origins in England.

Baseball


Baseball is a bat-and-ball sport played between two teams of nine players each. The goal is to score runs by hitting a thrown ball with a bat and touching a series of four bases arranged at the corners of a ninety-foot square, or diamond. Players on one team (the batting team) take turns hitting against the pitcher of the other team (the fielding team), which tries to stop them from scoring runs by getting hitters out in any of several ways. A player on the batting team can stop at any of the bases and later advance via a teammate's hit or other means. The teams switch between batting and fielding whenever the fielding team records three outs. One turn at bat for each team constitutes an inning; nine innings make up a professional game. The team with the most runs at the end of the game wins.
Evolving from older bat-and-ball games, an early form of baseball was being played in England by the mid-eighteenth century. This game and the related rounders were brought by British and Irish immigrants to North America, where the modern version of baseball developed. By the late nineteenth century, baseball was widely recognized as the national sport of the United States. Baseball on the professional, amateur, and youth levels is now popular in North America, parts of Central and South America and the Caribbean, and parts of East Asia. The game is sometimes referred to as hardball, in contrast to the derivative game of softball.
In North America, professional Major League Baseball (MLB) teams are divided into the National League (NL) and American League (AL). Each league has three divisions: East, West, and Central. Every year, the champion of Major League Baseball is determined by playoffs that culminate in the World Series. Four teams make the playoffs from each league: the three regular season division winners, plus one wild card team. Baseball is the leading team sport in both Japan and Cuba, and the top level of play is similarly split between two leagues: Japan's Central League and Pacific League; Cuba's West League and East League. In the National and Central leagues, the pitcher is required to bat, per the traditional rules. In the American, Pacific, and both Cuban leagues, there is a tenth player, a designated hitter, who bats for the pitcher. Each top-level team has a farm system of one or more minor league teams. These teams allow younger players to develop as they gain on-field experience against opponents with similar levels of skill.

Ice hockey


Ice hockey is played on a large flat area of ice, using a three inch (76.2 mm) diameter vulcanized rubber disc called a puck. This puck is often frozen before high-level games to decrease the amount of bouncing and friction on the ice. The game is contested between two teams of skaters. The game is played all over North America, Europe and in many other countries around the world to varying extent. It is the most popular sport in Canada, Finland, Latvia, the Czech Republic, and in Slovakia.
The governing body is the 66-member
International Ice Hockey Federation, (IIHF). Men's ice hockey has been played at the Winter Olympics since 1924, and was in the 1920 Summer Olympics. Women's ice hockey was added to the Winter Olympics in 1998. North America's National Hockey League (NHL) is the strongest professional ice hockey league, drawing top ice hockey players from around the globe. The NHL rules are slightly different from those used in Olympic ice hockey: the periods are 20 minutes long, counting downwards. There are three periods.
Ice hockey sticks are long L-shaped sticks made of wood, graphite, or composites with a blade at the bottom that can lie flat on the playing surface when the stick is held upright and can curve either way, legally, as to help a left- or right-handed player gain an advantage.
There are early representations and reports of ice hockey-type games being played on ice in the
Netherlands, and reports from Canada from the beginning of the nineteenth century, but the modern game was initially organized by students at McGill University, Montreal in 1875 who, by two years later, codified the first set of ice hockey rules and organized the first teams.
Ice hockey is played at a number of levels, by all ages.Cricket is a
bat-and-ball team sport that is first documented as being played in southern England in the 16th century. By the end of the 18th century, cricket had developed to the point where it had become the national sport of England. The expansion of the British Empire led to cricket being played overseas and by the mid-19th century the first international matches were being held. Today, the game's governing body, the International Cricket Council (ICC), has 104 member countries.[1]
The rules of the game are known as the
Laws of Cricket.[2] These are maintained by the ICC and the Marylebone Cricket Club (MCC), which holds the copyright. A cricket match is played on a cricket field at the centre of which is a pitch. The match is contested between two teams of eleven players each.[3] One team bats, trying to score as many runs as possible without being dismissed ("out") while the other team bowls and fields, trying to dismiss the other team’s batsmen and limit the runs being scored. When the batting team has used all its available overs or has no remaining batsmen, the roles become reversed and it is now the fielding team’s turn to bat and try to outscore the opposition.
There are several variations in the length of a game of cricket. In professional cricket this ranges from a limit of 20 overs per side (
Limited Overs Cricket) to a game played over 5 days (Test cricket). Depending on the form of the match being played, there are different rules that govern how a game is won, lost, drawn or tied.

cricket

http://rijanjoshi.blogger.com
Cricket is a bat-and-ball team sport that is first documented as being played in southern England in the 16th century. By the end of the 18th century, cricket had developed to the point where it had become the national sport of England. The expansion of the British Empire led to cricket being played overseas and by the mid-19th century the first international matches were being held. Today, the game's governing body, the International Cricket Council (ICC), has 104 member countries.[1]
The rules of the game are known as the Laws of Cricket.[2] These are maintained by the ICC and the Marylebone Cricket Club (MCC), which holds the copyright. A cricket match is played on a cricket field at the centre of which is a pitch. The match is contested between two teams of eleven players each.[3] One team bats, trying to score as many runs as possible without being dismissed ("out") while the other team bowls and fields, trying to dismiss the other team’s batsmen and limit the runs being scored. When the batting team has used all its available overs or has no remaining batsmen, the roles become reversed and it is now the fielding team’s turn to bat and try to outscore the opposition.
There are several variations in the length of a game of cricket. In professional cricket this ranges from a limit of 20 overs per side (Limited Overs Cricket) to a game played over 5 days (Test cricket). Depending on the form of the match being played, there are different rules that govern how a game is won, lost, drawn or tied.

Basketball


Basketball is a team sport in which two teams of five active players each try to score points against one another by placing a ball through a 10 foot (3.048 m) high hoop (the goal) under organized rules. Basketball is one of the most popular and widely viewed sports in the world.[1]
Points are scored by throwing (shooting) the ball through the basket from above; the team with more points at the end of the game wins. The ball can be advanced on the court by bouncing it (dribbling) or passing it between teammates. Disruptive physical contact (foul) is penalized and there are restrictions on how the ball can be handled (violations).
Through time, basketball has developed to involve common techniques of shooting, passing and dribbling, as well as players' positions, and offensive and defensive structures. Typically, the tallest members of a team will play center or one of two forward positions, while shorter players or those who possess the best ball handling skills and speed, play the guard positions. While competitive basketball is carefully regulated, numerous variations of basketball have developed for casual play. In some countries, basketball is also a popular spectator sport.
While competitive basketball is primarily an indoor sport, played on a basketball court, less regulated variations played in the outdoors have become increasingly popular among both inner city and rural groups.

The PlayStation Portable (officially abbreviated PSP) [6] is a handheld game console manufactured and marketed by Sony Computer Entertainment.[7] Development of the console was announced during E3 2003,[8] and it was unveiled on May 11, 2004 at a Sony press conference before E3 2004.[9] The system was released in Japan on December 12, 2004,[10] in North America on March 24, 2005,[11] and in the PAL region on September 1, 2005.[12]
The PlayStation Portable is the first handheld video game console to use an optical disc format, Universal Media Disc (UMD), as its primary storage medium.[13][14] Other distinguishing features of the console include its large viewing screen,[15] robust multi-media capabilities,[16] and connectivity with the PlayStation 3, other PSPs, and the Internet.[17][18]
Despite the console's superior computing power and multimedia capabilities, sales have (with cyclical exceptions) lagged behind its main competitor, the Nintendo DS.[19] Nevertheless, the console is "the most successful non-Nintendo handheld game system ever sold".[20] After the release of a remodeled, slimmer, and lighter version of the PlayStation Portable, appropriately titled Slim and Lite, in early September 2007, sales quadrupled in the United Kingdom the following week and increased by nearly 200% in North America for the month of October. Two more PSPs have been made, PSP-3000 & PSP Go.[21][22]

Techonology


Technology has an important role in sports, whether applied to an athlete's health, the athlete's technique, or equipment's characteristics. http://rijanjoshi.blogger.com
Equipment As sports have grown more competitive, the need for better equipment has arose. Golf clubs, football helmets, baseball bats, soccer balls, hockey skates, and other equipment have all seen considerable changes when new technologies have been applied.
Health Ranging from nutrition to the treatment of injuries, as the knowledge of the human body has deepened over time, an athlete's potential has been increased. Athletes are now able to play to an older age, recover more quickly from injuries, and train more effectively than previous generations of athletes.
Instruction Advancing technology created new opportunities for research into sports. It is now possible to analyse aspects of sports that were previously out of the reach of comprehension. Being able to use motion capture to capture an athlete's movement, or advanced computer simulations to model physical scenarios has greatly increased an athlete's ability to understand what they are doing and how they can improve themselves.

Professionalism


Feathers are a feature characteristic of birds (though also present in some dinosaurs not currently considered to be true birds). They facilitate flight, provide insulation that aids in thermoregulation, and are used in display, camouflage, and signaling.[38] There are several types of feathers, each serving its own set of purposes. Feathers are epidermal growths attached to the skin and arise only in specific tracts of skin called pterylae. The distribution pattern of these feather tracts (pterylosis) is used in taxonomy and systematics. The arrangement and appearance of feathers on the body, called plumage, may vary within species by age, social status,[66] and sex.[67]
Plumage is regularly moulted; the standard plumage of a bird that has moulted after breeding is known as the "non-breeding" plumage, or – in the Humphrey-Parkes terminology – "basic" plumage; breeding plumages or variations of the basic plumage are known under the Humphrey-Parkes system as "alternate" plumages.[68] Moulting is annual in most species, although some may have two moults a year, and large birds of prey may moult only once every few years. Moulting patterns vary across species. In passerines, flight feathers are replaced one at a time with the innermost primary being the first. When the fifth of sixth primary is replaced, the outermost tertiaries begin to drop. After the innermost tertiaries are moulted, the secondaries starting from the innermost begin to drop and this proceeds to the outer feathers (centrifugal moult). The greater primary coverts are moulted in synchrony with the primary that they overlap.[69] A small number of species, such as ducks and geese, lose all of their flight feathers at once, temporarily becoming flightless.[70] As a general rule, the tail feathers are moulted and replaced starting with the innermost pair.[69] Centripetal moults of tail feathers are however seen in the Phasianidae.[71] The centrifugal moult is modified in the tail feathers of woodpeckers and treecreepers, in that it begins with the second innermost pair of feathers and finishes with the central pair of feathers so that the bird maintains a functional climbing tail.[69][72] The general pattern seen in passerines is that the primaries are replaced outward, secondaries inward, and the tail from center outward.[73] Before nesting, the females of most bird species gain a bare brood patch by losing feathers close to the belly. The skin there is well supplied with blood vessels and helps the bird in incubation.[74]

Feathers plumage and scales


Feathers are a feature characteristic of birds (though also present in some dinosaurs not currently considered to be true birds). They facilitate flight, provide insulation that aids in thermoregulation, and are used in display, camouflage, and signaling.[38] There are several types of feathers, each serving its own set of purposes. Feathers are epidermal growths attached to the skin and arise only in specific tracts of skin called pterylae. The distribution pattern of these feather tracts (pterylosis) is used in taxonomy and systematics. The arrangement and appearance of feathers on the body, called plumage, may vary within species by age, social status,[66] and sex.[67]
Plumage is regularly moulted; the standard plumage of a bird that has moulted after breeding is known as the "non-breeding" plumage, or – in the Humphrey-Parkes terminology – "basic" plumage; breeding plumages or variations of the basic plumage are known under the Humphrey-Parkes system as "alternate" plumages.[68] Moulting is annual in most species, although some may have two moults a year, and large birds of prey may moult only once every few years. Moulting patterns vary across species. In passerines, flight feathers are replaced one at a time with the innermost primary being the first. When the fifth of sixth primary is replaced, the outermost tertiaries begin to drop. After the innermost tertiaries are moulted, the secondaries starting from the innermost begin to drop and this proceeds to the outer feathers (centrifugal moult). The greater primary coverts are moulted in synchrony with the primary that they overlap.[69] A small number of species, such as ducks and geese, lose all of their flight feathers at once, temporarily becoming flightless.[70] As a general rule, the tail feathers are moulted and replaced starting with the innermost pair.[69] Centripetal moults of tail feathers are however seen in the Phasianidae.[71] The centrifugal moult is modified in the tail feathers of woodpeckers and treecreepers, in that it begins with the second innermost pair of feathers and finishes with the central pair of feathers so that the bird maintains a functional climbing tail.[69][72] The general pattern seen in passerines is that the primaries are replaced outward, secondaries inward, and the tail from center outward.[73] Before nesting, the females of most bird species gain a bare brood patch by losing feathers close to the belly. The skin there is well supplied with blood vessels and helps the bird in incubation.[74]

car

CAR



The first were built around 1832, well before internal combustion powered cars appeared.For a period of time electrics were considered superior due to the silent nature of electric motors compared to the very loud noise of the gasoline engine. This advantage was removed with 's invention of the in 1897. Thereafter internal combustion powered cars had two critical advantages: 1) long range and 2) high specific energy (far lower weight of petrol fuel versus weight of batteries). The building of that could rival internal combustion models had to wait for the introduction of modern controls and improved batteries. Because they can deliver a high at low revolutions electric cars do not require such a complex drive train and transmission as internal combustion powered cars. Some post-2000 electric car designs such as the are able to accelerate from 0-60 mph (96 km/h) in 4.0 seconds with a top speed around 130 mph (210 km/h). Others have a range of 250 miles (400 km) on the (EPA) highway cycle requiring 3-1/2 hours to completely charge.[22] Equivalent fuel efficiency to internal combustion is not well defined but some press reports give it at around 135 miles per US gallon (1.74 L/100 km; 162 mpg-imp).

HISTORY OF SPORT

History



There are artifacts and structures that suggest that the Chinese engaged in sporting activities as early as 4000 BC.[1] Gymnastics appears to have been a popular sport in China's ancient past. Monuments to the Pharaohs indicate that a number of sports, including swimming and fishing, were well-developed and regulated several thousands of years ago in ancient Egypt.[2] Other Egyptian sports included javelin throwing, high jump, and wrestling. Ancient Persian sports such as the traditional Iranian martial art of Zourkhaneh had a close connection to the warfare skills.[3] Among other sports that originate in Persia are polo and jousting.
A wide range of sports were already established by the time of Ancient Greece and the military culture and the development of sports in Greece influenced one another considerably. Sports became such a prominent part of their culture that the Greeks created the Olympic Games, which in ancient times were held every four years in a small village in the Peloponnesus called Olympia.[4]
Sports have been increasingly organized and regulated from the time of the Ancient Olympics up to the present century. Industrialization has brought increased leisure time to the citizens of developed and developing countries, leading to more time for citizens to attend and follow spectator sports, greater participation in athletic activities, and increased accessibility. These trends continued with the advent of mass media and global communication. Professionalism became prevalent, further adding to the increase in sport's popularity, as sports fans began following the exploits of professional athletes through radio, television, and the internet--all while enjoying the exercise and competition associated with amateur participation in sports.
In the new millennium, new sports have been going further from the physical aspect to the mental or psychological aspect of competing. Cyber sports organizations are becoming more and more popular.
Activities where the outcome is determined by judgement over execution are considered performances, or competition.